package slicktemplate;

/**
 *
 * @author Josh
 */
public interface Projectile {
    public float getSpeed();
    public float getDirection();
    public Object getCreator();
    public float getDamage();
    public void setDirection(float dir);
    public void setSpeed(float sp);
    public void setCreator(Object cre);
    public void setDamage(float dam);

}
